Showing posts with label Imperial Fist. Show all posts
Showing posts with label Imperial Fist. Show all posts

Sunday, 17 June 2012

Imperial Fist Librarian

After much failure using Lysander as a general I eventually decided to try a librarian. Apparently a librarian is always a good idea to have around anyway.


Most of all though I really like the model. It's probably the most time I've spent on a paint job so far, and the first time I've actually tried to stick to the techniques described by much better painters than me. Overall I'm very happy with how he turned out.

"Hang on, I'm not the one with the hammer and big-ass shield here!"

Saturday, 6 August 2011

Imperial Fist Scouts

When I needed to make up a few point in my 2000 point list I thought I may as well add another scoring unit. I really like the sniper scouts too so I spent a fair bit of time painting them and thought I'd at least give them proper camo cloaks.

It turns out I perhaps shouldn't have made them quite so camouflaged. One game I left them standing in the trees for the first three turns. They merged in to the scenery just a little too well!



Imperial Fist Devastators

These guys have turned out to be one of my most effective units. Four missile launchers can be applied to most any situation.



The biggest problem is GWs reluctance to provide you with enough missile launchers in any of the kits! I was one short until I found this guy in a box in the loft:



He's just so sweet! Must be over 20 years old. They certainly don't make them like that any more...fortunately, some might say.

Imperial Fist Tactical Squads

I really don't get on that well with my space marine tactical squads. I don't think anyone does. You put them in a rhino and try really hard not to take them out or let them get shot at. My 2000 point list currently has two squads and for simplicity they are both the same with lascannon, meltagun and combi-melta/power-fist on the sergeant. Quite effective in a range of situations - if I didn't have to keep them safe for taking objectives!




Dreadnoughts and Drop-Pods

I did briefly consider the rather costly dread drop pod from Forgeworld, I even added it to my basket on the site. Then I saw that were still going to charge me a stupid amount of money for delivery. I find it offensive that they just slap a percentage of the item cost on for postage. The price they wanted to charge would have covered the cost of lead rather than very light resin. Anyway, I came to my senses and spent the weekend making a cut-out-and-keep version from a plan I found on the internet!


Does the job nicely I think, plus it's a lot cheaper. Having said that, if I was charging an hourly rate for making it the cost would be considerably higher than the Forgeworld version! The original plan was to make several, but I don't know if I'll go that far. It didn't help that I wanted to improve the original design which was never intended to open or actually hold a dreadnought.



Check that out! BS5 multi-melta dropping next to your big thing on turn one! So far it's proved quite effective, though I admit to regularly rolling 1 on the vehicle damage table.

Then at the back of the field we have the poor cousin of the venerable dread...





The TL autocannons are taken straight from the Aegis Defence Line set and the only conversion is the addition of magnets so they fit on the already magnetised dreadnought body.

Lysander's Elite

Thought it was about time I put up some images of my still-to-be-completed Imperial Fist. These are the terminators, though I usually only play with Lysander and the TH/SS termies.


There is also a Landraider, but I've yet to complete the paint-job on that.