Friday, 26 September 2014

Canal Interlude

Looks like the hard work is now done, bar a bit of filling and sanding:


As long as the MDF doesn't warp the canals can be filled in as desired:


Having done all that, and being happy with how it turned out, I now find myself with a bit of a mental block.

How to finish it? I have plenty of buildings in a modern, western or futuristic style (Victorian next I think!) which will certainly fit on the board and I'd like it to be useful for more than one game system. But I can't think of any way to finish the board in style that will allow the creation of a dockside town in all of those different genres.

All I have so far is a can of black and a can of grey spray paint.


Plus I was right about the weight. It's transportable, just, but it certainly ain't no bendy-board!

Wednesday, 24 September 2014

Canal Gaming Board, Part II

Managed to spend a bit more time on the board over the weekend. Here you can see a raised section and a completed canal.


The raised sections are all on stilts - plugs of dowel just under 2 inches high. This makes the height from top to bottom of the canals as close to 2 inches as makes no difference. In fact it's a little more as I intend to put a thin water layer at the bottom of those canals. 

The rest of the time was spent filling the sides of the canals with strips of MDF and running a nicer strip of wood around the edges. 





Saturday, 6 September 2014

Canal Gaming Board


Finally made a start on the canal board for Malifaux and Infinity:


So that's one board cut to provide the canals and a single 4' x 4' board underneath. Next step is to raise the cut boards on dowel rods to make the canals 2" deep.

I do have some concerns about just how heavy this will end up being though!

Monday, 14 July 2014

Teddy!

The first figure in the expansion of my Neverborn. 


Teddy!

I'm really pleased with how he turned out. I find I enjoy painting Malifaux figures over many of the others I've done over the years. 

Saturday, 10 May 2014

Mechanicum Thallax Unit

I've always wanted to create a Mechanicum force. In the back of my mind I imagined it would be scratch built and modified models running as space marines, probably with contemptors since I always thought they'd make nice Legio Cybernetica constructs. That's why my first two got painted red. 

So when GW finally created an Army List in their expensive set of Horus Heresy books it was time to eBay the Imperial Fists, buy the books (because they're so pretty!) and take the plunge. The start point arrived earlier this week. 


I have to admit that, sadly, it's far better than anything I could have created. But also it fits with what I had in mind. I'm looking forward to painting them up, if not actually playing a game with them. I'll lose. I always do. 


Tuesday, 28 August 2012

All Things Zombie

Having noticed that this game had just come back in to stock at iguk.co.uk I decided to pick up a copy. It's much the same rule set as the original ATZ only with cardboard tokens so you can get started immediately without hundreds of zombie miniatures. Also you get a couple of double-sided boards divided into hexes for movement. Overall the boards and tokens are good quality, although the game cards are a little cheap. I think they might start to show wear after regular use. The details on the board are good and we found the layout of buildings and terrain often (but not always!) made for good escape routes - the hallmark of any good zombie adventure. It's a co-operative game. All of the players are on the same side and the game mechanics take care of the zombies' actions. Having said that, I believe there is a competitive mode of play somewhere in the rules also.

Monday, 9 July 2012

Adventures in Malifaux - Lilith Crew



The bulk of my Lilith crew is now completed and ready to go. I've really enjoyed painting each of these guys and it's been a big change from the usual futuristic armour I'm used to. Lots of flesh and material as opposed to metal and guns.